Swarm can mass a lot of troops for little cost and train fire ellies for free, but their armies are susceptible to air and crushing, and defenseless against daemons and dragons. Minotaur Shamans are the most powerful mages and are great at supporting mino kings which are quite costy. Undead have powerful Skellies and Liches, but a poor economy and expensive troops.īarbarian Reavers and Spearmen can be quite though and they will lay waste to any large race.Įmpire has the Halbeldier-Mage combo to cover their archers. Though melees and long ranged siege will lay waste to any base and army. Fully upgraded Hunters backing up Ancient Ents and Sprites kill anything.ĭark Dwarves are the kings of Siege. Wood Elves, while having poor early game, have a godly late game. You can support them with Unicorns,which is neat! H Elves have the godly Moonguard+Dragonknight combo that can defeat pretty much anything. Their ground troops aren't as bad and the rushes are outstanding! Orcs have low resource competition between Ogres, Snipers and Shamans, which are though,strong and have strong spells (Shamans)ĭemons have excelent air support and upgrades. High level Fey troops are as good as mid tier troops, but can be spammed, are cheap and are immune to magic. Prince Tier: Empire, Minotaurs, Swarm, Dark Elves, Plague Warlord Tier: Dark Dwarves, Undead, Barbarians so what?Įmperor Tier: Fey, Orcs, Demons, H Elves, Wood Elves Plague Lord: They have poison and disease. They only way to success i've found with this race, is mass Dryads. They're archers are bad, and so are the cavalry archers. No casters or elemental damage except for Dragons. They have no armor, so they all die pretty quick. Spears are good when upgraded, and Reavers are good against certain races. They're early game units suck.īarbarian: Another swarm race, but with more powerful units. Resource steal is evil.Įmpire: I don't know much about these guys, but elephants seem good. Priest are good casters, but they're unlocked late. Ssrathi: Good tier 2 casters, and dinosaurs seems pretty good (with many upgrades too). (I haven't played most of the new races, i just assume things :D) My favorite race, because knights are very good. Tier 4 they get shamans who are very good casters and they're generals is the best melee unit. At tier 3 they get berserk and drunk, and then they can wreak havoc. Minotaur: They can't really do anything until tier 3. Assassins are useless, poison is decent at most. Slow, but with drunkness upgrade, they gain the speed boost they need.ĭark Elf: They have some awesome generals, and pretty good casters. They are one of the hardest races to play, but very rewarding.ĭwarf: Some really strong troops, and infantry. The awesome damage of cannons and hellbores, mixed with golem's high armor is a deadly combo. Salamander doesn't hit airborne anymore which is massive imo.ĭark Dwarf: Siege weapons backed up by golems is so hard to deal with. I haven't really played these guys much, but from the looks of it, they're pretty good. Doesn't require many resources.ĭaemon: Strong but expensive. Gets 100 stone per destroyed building, so if they take out a tower or 2, they tech quickly. High Elf: Best cavalry which slaughter dragons, and anything with fire, great archers and unicorns with healing. And first glance Fey might seem weak, but they're deadly. 3 missile flying units and Unicorns with Awe. Immune to poison and disease (correct me if i'm wrong)įey: Swarmers, and they're pretty good at it. Hard to play tho, and a resource lockdown can put out an Undead player. Undead: Powerful early, mid and lategame, with some of the most durable units, and the most damaging (Doom Knights and Liches). Mid: Dark Elf, Minotaur, Ssrathi, Swarm, Knight, Empire